<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sylvan&#039;s Curse Devlog - itch.io</title><link>https://chadyaniki.itch.io/sylvans-curse</link><description>Break the curse. Survive the wilds.</description><item><guid>https://chadyaniki.itch.io/sylvans-curse/devlog/1518213/graphical-challenges-the-programmer-art-phase</guid><title>Graphical Challenges: The &quot;Programmer Art&quot; Phase</title><link>https://chadyaniki.itch.io/sylvans-curse/devlog/1518213/graphical-challenges-the-programmer-art-phase</link><pubDate>Fri, 08 May 2026 21:03:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One thing this experience has taught me is a deep appreciation for game graphics. I have known since high school that I do not have any natural artistic talent, and making game sprites from scratch is...</p>]]></description></item><item><guid>https://chadyaniki.itch.io/sylvans-curse/devlog/1517166/rhythm-of-combat</guid><title>Rhythm of Combat</title><link>https://chadyaniki.itch.io/sylvans-curse/devlog/1517166/rhythm-of-combat</link><pubDate>Thu, 07 May 2026 20:52:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3MTM2NDk1LnBuZw==/400x224%23c/LHiwYt.png" class="post_image"/><p>The Vulnerability System I developed a vulnerability system for the enemies. My motivation was that enemies in most games seem to show very little self-preservation, existing only to tank player attac...</p>]]></description></item></channel></rss>